12/28/2023 0 Comments Prison architect comfortThe game is wide open in some ways, but quite specific in others. I'm working on the architect part of the simulation. I mean, it seems obvious, considering the source material, but there are 187s, mob boss family ties, corruption running up and down the spine of the prison system. Prison Architect's story mode has a shank or two hidden up its sleeve. And drama on a level that has games like Grand Theft Auto and Hotline Miami in mind when it comes to its brazen nature. I thought I’d get a pat on the butt and a "Good luck, kid" to send me on my way. Looking at the visuals, I didn't expect a whole lot of narrative to be going on. Yes, the tutorial is a gradual introduction to all things Prison Architect, but it's a story mode, too. I mentioned that there's a tutorial, but that's only part of the deal. The real hook for me, at least in the beginning, is the storytelling. There are tech and research trees that cover everything from the obvious, such as security, maintenance, and death row, all the way to the not-so obvious, such as routing the prison’s income into an offshore tax haven, or getting a psychologist on payroll, or running educational reform programs. There are bureaucratic levels extending in every direction. It’s not long before you’re staring at a very full plate. Prison Architect is a deep, deep sim builder with roots reaching into in-depth reporting, logistics, staffing, top-to-bottom construction, and emergency countermeasures. I'd reviewed its second cousin, The Escapists, enjoying its slick soundtrack and confident 8-bit graphics, but never falling in love with The Escapists’ escape-the-room shtick.ĭespite near identical top-down floor plan visuals, The Escapists and Prison Architect are different species entirely. If I'm being honest, I didn't expect to like Prison Architect all that much. Not all inmates do all of these things, but all inmates do some of these things. But in addition to that, they need a place to get some fresh air, to visit with friends and family, to read, to work, to pray. You’ll build them a place to eat, a place to sleep, a place-interestingly enough-to feel safe. Addressing every level of Maslow’s Hierarchy of Needs is done through infrastructure, the stuff you build. But there are layers to prison building that I had no clue about, going in. No, the ecosystem you build in Prison Architect is so much more intricate. Like in SimCity, for instance: Build a residential zone, build a commercial strip, then get some industrial jobs in there but not too close. Before I’d played it, I was fairly certain that it’d have a more straightforward building model. That’s the stuff that’s been blowing my mind about Prison Architect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |